AMPRO CLASH SERIES GRASSROOT CUP

PUBG MOBILE

Upcoming Matches

Week 1 Round 1

Thursday, January 11
7pm - 9pm

Week 1 Round 2

Friday, January 12
7pm - 9pm

Week 1 Round 3

Friday, January 12
7pm - 9pm

Week 1 Round 4

Saturday, January 13
7pm - 9pm

Week 1 Round 5

Saturday, January 13
7pm - 9pm

Week 1 Round 6

Saturday, January 14
7pm - 9pm

Week 1 Round 7

Saturday, January 14
7pm - 9pm

Upcoming Streams

PUBGM Week 1 session 1

February 29

7PM - 9PM

PUBGM Week 1 session 2

March 1

3PM - 5PM

PUBGM Week 1 session 3

March 1

7PM - 9PM

PUBGM Week 1 session 4

March 2

7PM - 9PM

TBD

Stream

Channels

FOLLOW AMPRO CLASH ON OUR SOCIAL NETWORKS!

Welcome to AMPRO Clash Grassroot Cup. A 5 months esports program where you and your team get the chance to compete against the very best teams in Brunei every weekend offline. Gone are the days of playing online, now you get to face your opponents in game and outside of the game. Powered by CRIT Esports, the tournament organizer of AMPRO Clash Series.

Prize Pool

BND $3,500

GENERAL PRE-GAME SETUP

Game Version

  • The version of PUBG MOBILE used for Tournament Games will be determined by the Tournament Organizer.
Player Accounts
  • Players will use their own online accounts and Gamer Tags for Online Events. All the accounts used by the players will need to have their Game ID be submitted to us 1 week before their registered play date.
  • Player accounts registered may not be changed until the end of the ACS Grassroot Cup. Player accounts are bound to the player and may not be used by other players until the end of the ACS Grassroot Cup. If a player loses access to their account, they may request to change their account by contacting the Tournament Organizer. Their request to change is subject to approval by the Tournament Organizer.
Communication
  • All the players of a team will need to enter the official ACS Discord 1 week before their registered play date.
  • All the players in the Discord are to comply with the instructions given by the Organizer.
Game Anti-Cheat Application
  • All players are to download, install and set up the Game Anti-Cheat application as per instructions outlined in section 6.5 of the ACS Player Kit (“Game Anti-Cheat Guide”).
  • All the players that are playing in the tournament matches will need to start up the application and follow the manual of usage outlined in the clause mentioned previously.
  • Any players that fail to set up, or use the Game Anti-Cheat application during the Tournament will be considered in acting unprofessionally as per clause 6.3.10 in the PUBG MOBILE ACS official player kit (“Non- Compliance”) and will be subject to punishment.
Game Lobbies
  • All Tournament Games for ACS will be played in game lobbies hosted by the Tournament Organizer. Prior to a Tournament start time, Teams will be notified of official tournament accounts that will be used to host official Tournament Game lobbies through Discord.
Start of a Game
  • Once all players of each Team have entered the official Tournament Game lobby, an ACS Official assigned to each team will request confirmation from the Team Captains readiness to begin the game. Once each Team Captain confirms readiness, the ACS Officials will instruct the host to start the game.
Timeliness of Game Start
  • It is expected that all Tournament Games will begin at the scheduled time. Any delay caused by issues arising out of a Team Member’s inadequate preparation will be assessed by ACS Officials. Disciplinary action for tardiness may be assessed at the discretion of the Tournament Organizer.
  • The game may start at the time specified by the Organizer without waiting for the tardy players that are not in the lobby. Players are not allowed to enter the lobby after three minutes the organizer announced the start.

GENERAL GAME SETUP

General / Game Setup

  • Maps: Erangel, Miramar, and Sanhok
  • Game Mode: TPP
  • Team Size: 4 players
  • Roster Size: 6 players (4 Starters and up to 2 Substitute)
  • Number of Teams per Tournament Game: 16
  • Advanced Settings: Only applicable to any rooms that are manually created by Tournament Organizer. Advanced settings are set to default with exceptions lined out (Please refer to the attached Online Ruleset PDF)
  • Flare Gun: Off
  • Red Zone: Off
    • Erangel and Miramar map follows PC Parameters
    • Sanhok Match Parameter set safezone 1 display time to 60s
The Tournament Organizer reserves the right to make changes to the required game or player settings at any time in their sole discretion prior to the start of any Tournament Game.

Tournament Devices
  • Tablets or iPads are banned from usage. Trigger clickers, and smartphone settings that mimics the trigger functions (example: ROG Phone II Airtrigger, Nubia Red Magic 3 Air Trigger, and other phones with similar functions) are not allowed to be used.
  • Handheld devices must use the settings specified by the Tournament Organizer prior to the Tournament. During a Tournament Game, players shall not make any adjustment to the framerate without permission from Tournament Organizer.
Tournament Internet
  • Players can choose 4G, 5G, WIFI, wired network and other network connection methods to compete. In the Online Event, players need to take responsibility for their internet. The Tournament Organizer will have test matches, players can report any internet issues during the test matches.
  • Internet speed must be sufficient to both support the tournament gameplay and also the player stream or video cam.
Stoppage of Play
  • Pauses: No pauses will be permitted during Tournament play for any reason.
  • Remaking or Replaying Tournament Games: ACS Officials should be notified of any technical malfunction or other emergency immediately. Tournament Games shall be remade only pursuant to the request of the Tournament Organizer. The Tournament Organizer may remake a Tournament Game under the following circumstances:
    • Situation where the Tournament Organizer thinks that there is an unfair gaming environment.
    • Situation where the Tournament Organizer decides that the game cannot be continued normally due to a technical difficulty. Exceptions include a player's personal mistake, personal Internet connection problem, and Situation where the lobby settings is not following the tournament settings Situation where 1 or more of the players cannot connect to the Tournament Game before the departure of the starting plane; and
    • Additionally, when there is a disconnection like the situations below, there may be a rematch decided by the organizers after at least three reconnect tries.
      • Situation where there is a problem with the devices (phone or broadcasting devices) provided by the organizer
      • Situation where it is impossible to connect due to a problem with game server or host network service.
      • In case of a fire, power outage or an accidental disaster.
Solution for Extreme Cases
  • Notwithstanding the foregoing, if there is an extreme situation, such as a critical bug affecting three or more players, the Tournament Organizer will make a judgment as to how to proceed based on the facts and circumstances existing at the time. There may be circumstances in which a Tournament must proceed, even if three or more players are facing extreme circumstances or critical bugs which might otherwise justify a remake of a Tournament Game and even if the affected players are not at fault in any way.
  • In making a determination to proceed with the Tournament or order the remake of a Tournament Game, ACS Officials will use their best judgment and may consider, among other factors, the game progress time and whether the player making the report delayed in making such a report. Players that submit false or misleading reports will be subject to disqualification for cheating.
  • If a player is unable to compete in a Tournament Game for any reason (even if the inability to compete is not due to any fault or wrongdoing by the player), and ACS Officials decide not to remake the Tournament Game, competition should resume as normal, with the affected Team continuing to play without the affected player. If a player who has been disconnected or has otherwise experienced an extreme circumstance or critical bug is able to rejoin the game in progress, he or shall be permitted to do so.
Rules of No Restart and Score Scheme
  • Rules of No Restart: Games may still be remade after the 3-minute mark, based on exceptional circumstances and as decided by ACS Officials. However, games will not be remade starting from:
    • For Sanhok: 7th circle onwards
    • For Miramar: 7th circle onwards
    • For Erangel: 7th circle onwards
  • Force Majeure Situation: In the case of the event cannot be continued due to force majeure occur, and the following conditions below are fulfilled, the Tournament Organizer will calculate the points according to the scheme stipulated in advance, and will not organize the resumption of the competition:
    • Erangel, Miramar and Sanhok: the competition enters the 7th stage;
    Examples of force majeure situations:
    • Flood, fire, war, terrorist acts, power outages or other disasters that affect the host, causing the room to be ended prematurely while the game is still unfinished.
    • Pandemic situations, or pandemic related Government orders that may affect the ACS Officials, the Organizer and/or the players that will majorly impact the tournament operations that will result in postponement of the event.
    • Players involved with accidental injuries that may result in critical injuries, permanent disability or death. This must be accompanied by a certified professional medical diagnosis or report.
  • Score Scheme for Force Majeure Situations: Remaining Teams:
    • ① Remaining teams obtain the survival points equally; ② Kill points of the game; ③ 1 point per 1 surviving player in a team. Points for that set = ① + ② + ③, with the final points rounded to an integer when it meets a decimal.
    • Eliminated Teams: Points for that set = rank points from elimination + kill points
Game Bugs Compensation Points
  • Possible Compensation Points.
    • In situations where a player/team cannot reconnect to the game or are unable to play the game due to a critical bug, hardware, network or location issue on the Tournament Organizer’s side during a round. Compensation points are only applicable for Online Events.
    • The affected player will need to provide proof of the critical bug affecting their gameplay to the Tournament Organizer and ACS Officials. If the situation is judged by the Tournament Organizer and ACS Officials to be eligible for compensation points, 2 points maximum will be awarded to a player that is affected by the bug as mentioned below.
    • Compensation points are only awarded for a player that has reported the parachute bug affecting them, causing them tobe pulled back up to the sky and gets killed by an enemy team during the second landing, or within 60 seconds upon the second landing.
    • The affected player must report to the ACS Crew within 3 minutes after the character is killed, and submit the recording file of the game screen within 30 minutes after the final match of the day. No compensation points will be granted without the in game recording, unless it can be confirmed in another alternative way. These points will only be awarded if the team or players affected agreed to not remake the game because of this bug before the 3 minutes in game timer is up.
  • Non-Compensated Scenarios.
    • If the problem is caused by the player’s personal device or player’s Internet.
    • If the problem is solved and the player is able to participate and end the round normally.
    • Circumstances under which a player intentionally caused a problem. If found with evidence, the player will be immediately punished according to the sanctions stated in clause 6.4 (In the player Handbook)
    • Microphone bug
    • Blackouts that affect the player’s network and device
    • Vehicle bugs
Streaming Guidelines
  • Players are not allowed to interact face to face with other people excluding their teammates while the match is ongoing until all the players of the team are eliminated, except for sudden physical emergencies.
  • Eliminated players are not allowed to open the official tournament stream while their team is still in the game. Players are not allowed to leave the stream until the team is eliminated in that game. If they need to leave the camera, they will need to request approval from the ACS Crew.

Post-game Process

Results

  • For ACS Grassroot Cup, Tournament Organizer will confirm and record all Tournament Game results and point allocations.
Tech Notes
  • Following each Tournament Game, any technical issues occurring regarding the player’s own devices or/and Internet connection will be solely on the player's responsibility to solve. Tournament Organizer will only be assisting for issues that came from Organizer/third party issues, such as but not limited to:
    • PUBG MOBILE server undergoes maintenance, which is not a player's personal Tournament Organizers will make a decision in the best interest of the tournament.
    • Discord server is unavailable to players due to technical issues on their side. Tournament Organizers will provide an alternative solution for communication as it is not a player’s personal
Break Time
  • In cases where breaks between Tournament Games are necessary or deemed to be desirable by the Tournament Organizer, Tournament Organizer will inform Teams of such break time and the next Tournament Game will start promptly at the conclusion of such break time.

Player Equipment & Apparel

Player Equipment

  • Players may participate only on mobile phone handheld devices running the Android or the iOS operating systems. Players may not use peripheral devices of any kind without express approval of ACS Officials (including adapters, controllers, Bluetooth keyboards, and mice). Players may not play on tablets, personal computers (PC), consoles, laptops, or any other non- handheld device. Players may not use an emulator to play on a PC or other device that is not a handheld device.
Apparel and Accessories
  • As further described in Section 4 of the General Terms, Team Members shall, during all public-facing Tournaments (including Online Events that are streamed to the public and all Media Events), wear official Team uniforms (including jerseys, jackets, hats and pants). In addition, Team Members are not allowed, during all public-facing Tournaments (including Online Events that are streamed to the public and all Media Events), to wear watches, gloves, and other accessories without prior written approval from the Tournament Organizer.
In Game Apparel
  • After a player leaves the in-game lobby, his or her character must remain fully clothed in the game for the remainder of the match. Clothing exchanges for cosmetic purposes or comic effects are not permitted inside the game.
  • Players will be informed by the Organizer on the In Game Apparel requirements that must be adhered by all players.

SUBSTITUTIONS & OTHER ROSTER CHANGES

  • A Substitute may replace a Starter only between games during Tournament play. During Online Events, all substitutions must be submitted to ACS Officials one day before the actual substitution occurs.
  • The Organizer also reserves the right to notify the participants in any upcoming Tournament of the details of any roster change request that has been submitted by a Team to ACS Officials if such roster change has not been publicly announced.
  • Teams may contact the ACS Officials in case of emergencies that will affect the team participation in ACS Grassroot Cup. The ACS Official reserves the right to allow any team to make changes to their lineup based on their request. Any emergency substitutions must be followed by a letter from a professional in charge of relevant fields to prove the said player's emergency situation. We will allow teams to make emergency substitutions during the tournament without first seeing the document proving the state of emergency. By the end of the day, if the ACS officials and the Tournament Organizer did not receive any document to prove the said player’s state of emergency, the points earned by the substitute player will be voided and the team points may be punished further based on the severity of the issue.

Frequently Asked Questions

What are the charges/fees when registering for the ACS Grassroot Cup?

There is a $10 team registration fees per session upon signing up for the Qualifiers

How do I register for ACS Grassroot Cup?

Registration will be done on the amproclash.com website, and will be opened on the 15th of February 2024. Your registration is successful if you received an email with your team details.

My registration is successful. Does that mean I automatically compete in the OQ?

No. If you are confirmed to compete in the OQ, the ACS team will contact you on a later date about your registration and your team.

What are the maximum number of slots available for the ACS Grassroot Cup?

Each Open Qualifier session can only accommodate a maximum of 16 teams. You may register for any sessions as long as the team limit is not exceeded.

How long is the ACS Grassroot Cup?

ACS Grassroot Cup is broken down into 3 stages: Open Qualifiers, Final Week, and Championship Finals.

Open Qualifiers will be a 8 weeks long tournament with each week featuring 4 play days. Each qualifier day will determine the 64 teams that will qualify for the Final Week

The Final Week will take place on the 9th week with the 64 teams being grouped into 4 groups. The top 4 teams of each group will qualify for the Championship Finals.

The Championship Finals is a 3 days event that will take place in May. More information will be announced at a later stage.

Can I pull out of the tournament halfway through the League?

No. Any teams that do not finish the League or miss any matches will be penalized and banned from joining any tournament hosted by CRIT Esports.

Can I change my team members during the League?

No. All players must sign a contract with the team and the organizer to bind these players to finish the tournament. No transfer or changes to the line up is allowed during the Season. If any player or team is found to have breached this rule, they will be penalized and banned depending on the scenario.

Note: You are allowed to change players during each qualifier play day. But once your team is qualified, you are no longer allowed to make any changes.

What happens if I did not register a substitute?

All teams that qualify are allowed to sign up 1 or 2 players as their substitute BEFORE the start of the Final Week. This can only be done after the Open Qualifier has finished. Only the players that do not qualify in the Final Week are eligible to be signed by teams that have made it to the Final Week. You can only make additions to the substitution slot and not the starting roster. (Teams must maintain at least 4 players that qualifies from the Open Qualifiers)

I can not make it to the scheduled match, can I request a postponement?

No. Your team is given the option to register for a specific time and date for the qualifiers. If you are not able to make it, we will still proceed with the match. Therefore, only register for the qualifiers if you are sure you will make it. Due to the limited number of slots, it is advisable to only register once you are sure as this will take away the opportunity for other teams to take the slot.

Overall rankings

WWCD Placement Eliminations Total
1 ZONE SQ 2 68 50 118
2 RECKLESS GLORY 0 25 33 58
3 FALLEN SECRET 0 40 31 72
4 PAHLAWAN QUINTHORA NV 2 76 59 135
5 PAHLAWAN RANGERS 2 57 63 120
6 PAYUNG MORPHIN 0 10 46 56
7 DYNO G4U 0 61 45 106
8 D’TEAM 3 113 117 230
9 SIGUN GANAS 0 58 54 112
10 18 TALENTED 0 30 46 76
11 ALL STARS 0 72 54 126
12 Atlas Esports 1 25 32 58
13 BWN 0 87 54 141
14 Goodfellas Gaming 3 98 96 194
15 PAHLAWAN ULTRA XI 0 30 44 74
16 X77BN VICIOUS 1 80 39 119