AMPRO CLASH SERIES SEASON 1

Valorant NATIONAL LEAGUE

Tournament

FINALS

PLAYOFFS

Schedule

Open
Qualifiers

July 27 - 31

Media
Week

Aug 1 - 7

Playoffs

Aug 15 - Sep 8

Finals

DEC 15 - 18

Upcoming Matches

TBD

Stream

Channels

FOLLOW AMPRO CLASH ON OUR SOCIAL NETWORKS!

Welcome to Season 1 of the AMPRO Clash Series. A year long event calendar of esport leagues, playoffs, community cups, academies, great stories and competitions. Powered by Crit Esports, the tournament organizer of AMPRO S0 in 2021.

Prize Pool

BND $27,500

ACS S1 Format

OPEN QUALIFIERS

  • 44 teams will play in a Round Robin Best of 1 Groups (4 groups of 11 teams). The top 2 teams of each group will qualify for the Playoffs Stage - Week 1.
    The 3rd place teams of each group will play in a Swiss format Play-Ins in order to determine which team will qualify for the Week 2 and Week 3.
    The 4th place teams of each group will play in a Swiss format Play-Ins in order to determine which team will qualify for Week 4 and the remaining teams will be eliminated from the tournament.

    This means only a total of 14 teams will be moving on from the Open Qualifiers.
PLAY-INS STAGE
  • The 3rd and 4th Placing teams will play in a Swiss Format Best of 1 to secure seeding into the Playoff stage.
    • Winners of 3rd Place Play-Ins -> Playoffs Week 2
    • Losers of 3rd Place Play-Ins -> Playoffs Week 3
    • Winners of 4th Place Play-Ins -> Playoffs Week 4
PLAYOFF STAGE
  • Playoff Week 1
    The top 8 teams from the Open Qualifier will be playing in a Double Elimination Best of 3 format. The Winner of the Upper Bracket Finals and the Lower Bracket Finals will be the top two teams for the week. The top 2 teams will qualify for the Finals Stage. The remaining 6 teams will proceed to Playoff Week 2.

  • Playoff Week 2
    The remaining 6 teams from Week 1 will be joined by the 1st and 2nd seeded teams from the Play-Ins stage. The Winner of the Upper Bracket Finals and the Lower Bracket Finals will be the top two teams for the week. The top 2 teams will qualify for the Finals Stage. The remaining 6 teams will proceed to Playoff Week 2.

  • Playoff Week 3
    The remaining 6 teams from Week 2 will be joined by the 3rd and 4th seeded teams from the Play-Ins stage. The Winner of the Upper Bracket Finals and the Lower Bracket Finals will be the top two teams for the week. The top 2 teams will qualify for the Finals Stage. The remaining 6 teams will proceed to Playoff Week 3.

  • Playoff Week 4
    The remaining 6 teams from Week 3 will be joined by the 5th and 6th seeded teams from the Play-Ins stage. The Winner of the Upper Bracket Finals and the Lower Bracket Finals will be the top two teams for the week. The top 2 teams will qualify for the Finals Stage. The remaining 6 teams will be eliminated from ACS S1.

TEAM MEMBER ELIGIBILITY
  • Nationality
    Every players participating in ACS S1 must be from the following region/countries only: Brunei, Sarawak, Sabah, and Kalimantan
    Players must provide valid Identification that proves their residency of the region/countries stated.

  • Player Age
    There is no age limit. However, for players under the age of 16, they must acquire their parents' consent by filling in our Parents Consent Form

ROSTER RULES
  • Starting Lineups
    Teams must set their starting roster for their first Match of the day from the roster submitted to the Tournament Operator as follows:
    • Monday at 4:00PM local time for Monday Matches.
    • Tuesday at 4:00PM local time for Tuesday Matches.
    • Wednesday at 4:00PM local time for Wednesday Matches.
    • Thursday 4:00PM local time for Thursday Matches.
    For each Match in following the Online Qualifiers, the Team must designate five (5) Starters which shall constitute the Team’s “Starting Roster”, for each Map in the map pool. If only one set of five Starters is designated, then that set of five Starters shall be the Starting Roster for the Team for all Maps in the map pool. Rosters are considered public at the submission deadline.

  • Roster Lock
    Teams participating in ACS S1 may not add or drop players from their roster at any point between Play-Ins to the Playoffs Stage. Teams are allowed to make player transfers only between the Open Qualifiers and the Play-Ins Stage. However, this is only granted to teams that still have slots remaining on their roster (i.e 5 Starters and 0 Substitutes)

  • Coaches
    Teams may have one coach. If a Team has a coach, then that coach may be present for every Match in which the Team participates. For online tournaments held as part of a Challengers event (“Online Events”), at least one of a Team’s designated coaches may be connected to the voice communication system in the lobby and will only be allowed to talk to players and others during the Agent and Map selection process for each Match, timeouts, half-times and in between Maps (if applicable). Tournament Operators will be in charge of MUTING/UNMUTING Coaches.
    Coaches are NOT part of the Team roster, therefore, they are not allowed to play under any circumstances.

    Note: For the Open Qualifiers, the use of “Coach Slots” will NOT be allowed.

MATCH SETUP AND PLAY RESTRICTIONS
  • Lobby Settings.
    The official Match lobby will be set to “Tournament” mode with “Overtime: Win by Two” turned on.

  • Server Selection.
    Prior to each Match, the Tournament Official will select the server which is as close to equidistant from the teams as possible. Tournament Official decision on the server is FINAL.

  • Start of Map Selection Process.

    Once all ten players have reported to the official Match lobby, a Marshal or Tournament Official will request confirmation that both Teams are ready for the map selection process. Once both Teams confirm readiness, a Referee or Tournament Official will instruct the room owner to start the map selection process outlined in this rulebook. Under no circumstances may a map be played twice in one Match unless all other available maps have been played. For the first Match of the day, the Map Selection process will begin 30 minutes prior to the start of Map 1. For all other Matches (ONLY for teams that have multiple matches in a day, otherwise map selection process is still done 30 minutes prior), the Map Selection Process will begin upon the conclusion of Map 1 in the previous series.

    Note: The Tournament Operator may modify the Map Selection Process prior to an event but must provide advance notice in writing to all participants and Riot Games before doing so.

  • Map Pool.
    The map pool consists of Bind, Haven, Ascent, Icebox, Breeze, Fracture, and Pearl.

  • Map Selection Process for Best-of-One Matches.
    The better-seeded team will decide if they are either Team A or Team B. If the tournament in question has no predetermined seeding, the “better-seeded team” for purposes of this Section will be determined at random. Team A starts the process and the map for the Match will be selected according to the following procedure:
    • Team A bans 1 map
    • Team B bans 1 map
    • Team A bans 1 map
    • Team B bans 1 map
    • Team A bans 1 map
    • Team B bans 1 map
    • Map 7 is only Map remaining
    • Team A picks side

  • Map Selection Process for Best-of-Three Matches.
    The better-seeded team will decide if they are either Team A or Team B. If the tournament in question has no predetermined seeding, the “better-seeded team” for purposes of this Section will be determined at random. Team A starts the process and the map for the Match will be selected according to the following procedure:
    • Team A bans 1 map
    • Team B bans 1 map
    • Team A picks Map 1
    • Team B picks side for Map 1
    • Team B picks Map 2
    • Team A picks side for Map 2
    • Team A bans 1 map
    • Team B bans 1 map
    • Map 3 is only Map remaining
    • Team A picks side for Map 3

PAUSES AND CRASHES
  • Timeouts (Tactical Pause)
    Teams are allowed to call Timeouts of 60 seconds in duration two times per map. The 60 second clock will begin when both teams' Coaches (if any) are connected and able to communicate with their players. Timeouts can be called via the in-game pause system. In the event of overtime, each team will be granted one 60 second Timeout for all of overtime. Unused timeouts from regulation will not carry over.

  • Timeouts (Technical Pause)
    If a player has a problem that prevents him from playing on, he must notify the Tournament Official and request a technical pause. The player has to announce the reason before or immediately after he requests the pause. During a technical pause, headsets have to stay on and players are prohibited from controlling their agent (i.e., players can not move or use utility during a technical pause). Unless a Tournament Official instructs the player otherwise any form of communication including but not limited to text and voice communication between players and coaches is forbidden during a technical pause. The Tournament Official can pause the game if for some reason the player pausing does not work.
    Note: Players are not permitted to alt-tab anytime during gameplay unless otherwise instructed to do so by a tournament official.

Rules & Regulations

For full understanding of the rules & regulations, please download and read through the official tournament ruleset:

REQUIRED FORMS

Player Statistics

ACS K D A FB Plants Defuses
1 W sy#riri
W Key
2554 169 140 59 35 11 6
2 N4B itzTakumii#BWN
Vigilance Gaming
2334 159 123 33 19 7 5
3 W Smokey#wayza
W Key
2316 153 134 72 22 18 3
4 N4B yzziR#N4B
Vigilance Gaming
2088 141 134 54 17 9 5
5 TG Sentium #idgaf
TG
1917 139 80 15 21 4 3
6 W Katana#420
W Key
1842 130 150 28 23 7 4
7 SIG Ken#nocap
Sigun eSport
1792 129 126 35 30 6 1
8 W b0ji#zah
W Key
1807 128 135 72 10 15 6
9 CE Bagh#17622
Centry
1850 128 132 49 21 4 3
10 c2ation#badg
W Key
1847 123 125 44 11 10 3
11 SIG Xanirod#002
Sigun eSport
1707 121 115 16 26 3 5
12 TG spacey #5555
TG
1776 120 106 27 26 2 0
13 TG hdf #ovo
TG
1711 117 88 58 14 10 3
14 punzerra#HeZy
Centry
1529 113 121 39 14 18 4
15 CE Luvze#fckce
Centry
1576 111 124 42 20 2 3
16 SIG pia#lover
Sigun eSport
1592 108 121 55 14 9 2
17 N4B Deplore#N4B
Vigilance Gaming
1415 99 97 65 12 15 5
18 N4B Awoo#unchi
Vigilance Gaming
1306 91 105 38 10 7 3
19 CE saffers#cntry
Centry
1272 88 116 32 11 6 3
20 Ghenghiskong#NA1
Anythinf
1355 87 92 14 19 1 1